#include "Projectile.h"

Projectile::Projectile(UINT dmg, UINT hBoxW, UINT hBoxH, float r, float aoe, int texId)
{
	AoERange = aoe;
	Range = r;
	Damage = dmg;
	HitBoxW = hBoxW;
	HitBoxH = hBoxH;
	TextureId = texId;
}